O.S.R.
KICKBOXING FORMAT:
O.S.R.
'Open Scoring
Rules' (commonly known as
'Olympic Style
Rules', ) is a
rule-set for Amateur Kickboxing that is based on the safety formats
adhered to for 'Olympic Boxing' and 'Olympic Taekwondo'.
Athletes are full-padded ( Headgear, Gloves, Arm-Guards, Bodyshield,
Shinpads ) and during the contests the scores accrued by the competitors
is displayed on a scoreboard to the audience and athletes.
This system is then combined with the striking methods of the most popular
world-wide system for kickboxing, known as 'K-1' ( allowing kicks, boxing
and knee strikes with restricted clinch-holding ).
Maybe K-1 style Kickboxing
could one day be an Olympic Sport!
click
here to view some 'O.S.R.' Kickboxing bouts.
Rules for Amateur Kickboxing under 'O.S.R.' format:
(Updated 22nd Feb 2009 )
1. PROTECTIVE EQUIPMENT:
2.
NOVICE AMATEUR RULES - (CONTROLLED-CONTACT):
3. SENIOR AMATEUR RULES - (FULL-CONTACT):
4. MEDALS & TITLE
BELTS:
5 . CLASSIFICATION FOR LEVEL OF AMATEUR BOUTS:
6 . CLASSIFICATION FOR LEVEL OF AMATEUR PLAYERS:
7 . DRAW DECISIONS:
8 . REFEREE’s DECISION:
9 . SCORING SYSTEMS:
10. SCORE RESULTS:
11. TECHNIQUES - LEVEL OF CONTACT AND SCORING:
12 . TECHNIQUES - PUNCHES:
13.
TECHNIQUES - KICKS:
14. TECHNIQUES - KNEES:
15.
TECHNIQUES - CLINCH HOLDING:
16. EIGHT COUNTS:
17. TWO KNOCKDOWN RULE:
18. T.K.O. DECISION:
19. K.O DECISION:
20. MEDICAL SUSPENSION :
21. CORNERMEN RULES :
22. ROUNDS:
23. WEIGHT CATEGORIES:
24. WARNINGS:
25. DELAYED SCORING:
26. NO SWEEPS
ALLOWED:
27.
NO LEG HOLDING / LEG CATCHING:
28. ARMOUR COLOUR:
29. CLOTHING UNDERNEATH THE BODYSHIELD:
30. JUDGES:
31. AREA OF PLAY - ( Boxing Ring size requirements):
32. MEDICAL CHECK:
33. WEIGHT CHECK:
34. AMATEUR STATUS - ( Is an athlete an Amateur under A.K.A. Criteria?
):
35.
TIME WASTING:
1.
PROTECTIVE EQUIPMENT:
Armour must always be worn by both competing athlets. This may only
be a brand licenced by the sanctioning body. Currently the licence for
A.K.A. England events is held by the 'M.A.R.' Brand
( Supplied by the official A.K.A. Sponsor Quality Martial Arts Ltd ).
This consists of the following:
A. Headgear, ( M.A.R. Code 235 )
B. Bodyshield, ( M.A.R. Code 240 )
C. Shin Pads, ( M.A.R. Code 239 )
D . Heavier padded gloves, ( M.A.R. Code 236
)
'---------------------Below 60 Kgs = 14oz
Gloves,
'---------------------Above 60.1 Kgs =
16 oz Gloves
E. Arm-Guards, ( M.A.R. Code 121 )
F. Gum Shields, ( Personal Choice of Manufacture allowed,
there is no Licence restriction on this product.)
G. Groin Guards - Required for Men . ( Personal Choice
of Manufacture allowed, there is no Licence restriction on this product).
The A.K.A. will supply the equipment for each event, courtesey of the
sponsor. Should you wish to use your own equipment, this is allowed
as long as it is of the above brand and code. This ensures that all
athletes are competing on a level playing field, as athletes using different
brands of equipment may have an advantage, for example wearing lighter
shin-pads due to a lower density material.
2.
NOVICE AMATEUR RULES - (CONTROLLED-HEAD CONTACT) :
During Novice matches, all techniques must be Controlled-Contact. No
Knock outs by way of concussion allowed.
Stoppages only by the 40 Points T.K.O. ( Out-Class
Rule ).
Intensional heavy blows to the head are not permitted.
Contact to the head must be light and controlled.
Contact to the body / legs must be medium strength in order
to score, yet still restriced from Full-Contact.
For
all Junior Players, contests all techniques must be light-contact, with
emphasis on technique and speed.
3.
SENIOR AMATEUR RULES - (FULL-CONTACT) :
During Senior matches, scoring techniques must be either Medium or Full-Contact
in order to register a score, however the same scoring criteria is in
effect. 40 Points T.K.O. ( Out-Class Rule ) to enhance
safety.
4.
MEDALS & TITLE BELTS:
In Tournament Championships , Medals are awarded for 1st, 2nd, 3rd place
as Gold, Silver & Bronze.
Should a Gold Medalist also wish to also have a Title Belt as a well
as their Gold Medal, one maybe purchased from the I.K.F. as winning
a 'Gold Medal', awards the status/title of Weight Division Champion,
which will is also recognised by the A.K.A. / I.K.F. with a title belt.
5.
CLASSIFICATIONS OF AMATEUR BOUTS:
There are four bout classifications for Amateur matches. 'N', 'C', 'B',
'A', class.
NOVICE DIVISION:
'N' CLASS - No
Decision contests - Controlled-Contact matches for Novices
2 rounds of 90 seconds duration.
-----------------(Note, many schools class
these as Inter-Club / Inter-Camp / Inter-School bouts)
'C' CLASS - Controlled-Contact
( Kumite ) Contests - Points decisions - 3 rounds of 90 seconds duration.
-----------------These also include 'Junior'
bouts (where no head-contact is allowed).
SENIOR DIVISION:
'B' Class
- Full-Contact Contests -
Points or K.O. - 3 rounds of duration 120 seconds Men, 90 seconds Ladies.
'A' Class - Full-Contact Championship
Contests -
Points or K.O. - 4 rounds of duration 120 seconds Men, 90 seconds Ladies.
6.
CLASSIFICATIONS OF AMATEUR PLAYERS:
There
are two level classifications for Amateur Players.
1. Novice Level -............... Player
that competes under Controlled-Contact in 'N' Class
and 'C' Class matches.
2. Senior Level - ...............Player
that competes under Full-Contact rules in 'B' class
or 'A' class matches.
7. DRAW DECISIONS:
In the event of a DRAW, another round will be contested, until a player
gets the winning decision.
8.
REFEREE’s DECISION:
The Referee decision on any matter is final! There will be no arguing
with any decisions. During the martial arts competition players must
not bring the sport into disripute.
9.
SCORING SYSTEMS:
'Open Scoring' is the primary system to be followed
for all A.K.A. Kickboxing events, as this follows the Olympic method.
'Open Scoring' will be shown to the audience, players and corner team
during the events via the A.K.A. Electronic scoreboard display.
'Closed Scoring' is the secondary system that maybe
followed for A.K.A. Kickboxing events. Scoring will still follow the
same method, but only the Judges will see the scores via the
A.K.A. hand controllers. At the end of each round the Scores for both
player will be announced to the Players, Officials and Audience.
This method is generally reserved should there be a problem during an
event with the electronic system.
10.
SCORE RESULTS:
Highest
Score or T.K.O. will decide the winner. Anyone not happy with the result,
may only raise an issue with the Chief Judge after the event and in
private. Re-matches can be asked for, and are the fairest way to solve
any disputes. See Rule 7.
11.
TECHNIQUES - LEVEL OF CONTACT AND SCORING:
NOVICE BOUTS - To Score the technique must connect with Medium
Contact.
SENIOR BOUTS - To Score The technique must conntect with Medium
or Full Contact.
Light contact techniques will be ignored by the Judges, as to will techniques
that do not land cleanly, e.g. a hard low kick to the outer thigh that
skims across the target area with the instep of the foot as opposed
to connecting with a shin, will not score.
Important
notes for the following techniques in particular:
Knees that do connect with a striking force behind it ( i.e. knee raises,
knee touches ) will not score. Front Kicks that just touch an opponent,
as opposed to striking and forcing an opponent backwards hence causing
disruption to balance will not score.
12.
TECHNIQUES - PUNCHES:
One point scored for Punches connecting to the Face or areas of the
Temple, Ears & Chin.
(No Score is awarded for punches delivered to the top of the Skull or
to the back of the head).
One point scored for Punches to the body, (but not when blocked on the
forearms).
Please note : Although disallowed by other associations, the Spinning-Back-Fist
is a legal technique, as is the Flying punch under 'O.S.R.'
Kickboxing rules.
13.
TECHNIQUES - KICKS:
Two Points Scored for Kicks connecting to the Head.
Two Points Scored for Kicks connecting to the Arms - across the Bicep
and Shoulder area.
(No Score is awarded when kicks are blocked on the Fore-Arm guards).
Two Points Scored for Kicks connecting to the Body.
Two Points Scored for Kicks connecting to the Legs.
14. TECHNIQUES - KNEES:
Knee Strikes are not allowed to the Head.
Two Points Scored for Knees connecting to the Arms - across the Bicep
and Shoulder area.
(No Score is awarded when kicks are blocked on the Fore-Arm guards).
Two Points Scored for Knees connecting to the Body.
Two Points Scored for Knees connecting to the Legs.
15. TECHNIQUES - CLINCH HOLDING:
Players Clinch-Holding will be seperated, once no Knee Strikes are being
delivered. The maximum time allowed for the clinch hold is 3
seconds, to reduce spoiling and encourage action.
16.
EIGHT COUNTS:
If an Eight Count is given. The player that caused the count is awarded
20 additional points.
If the 20 Points awarded result in a Player leading
by 40 Points or more a T.K.O. by outclass will immediately
be brought into effect to enhance Player safety- see rule 16.
17.
TWO KNOCKDOWN RULE:
The issuing of an Eight Count, is classed as a Knockdown ( including
a Standing Eight Count) . Two Knockdowns in a single round results in
an early stoppage by K.O. This is to enhance player safety.
18.
T.K.O. DECISION - OUTCLASS RULE:
T.K.O. given when a player trails by 40 points on the
score counter at the end of a round, or following an eight count. This
known as an 'Outclass', as is to enhance the safety levels of competing
for Players.
T.K.O. allowed by winding an opponent who cannot continue after an Eight
Count.
19. K.O DECISION:
K.O. given when inflicting two 8 counts to an opponent ( Rule 15.)
K.O. given when a player withdraws from a match.
K.O. given when a trainer withdraws a player from a match.
K.O. given when a player can no longer continue due to a technique delivered
by his opponent.
20. MEDICAL SUSPENSION :
T.K.O. Loss = Suspended for 60 Days.
K.O. Loss - Suspended for 90 Days.
21. CORNERMEN RULES :
Only
2 cornermen allowed per athlete.
No swearing or encouraging aggresive behaviour will be allowed.
Cornermen must be seated on chairs during the contests.
There will be only one warning for are infringments of these. Upon breaking
these rules a second time, 20 points will be awarded
to the opposing Player.
Upon a Third Warning a Player will be Disqualified, and could also be
suspended for upto 6 months or from 3 A.K.A. England Amateur competitions.
Rules are to be strictly followed, to ensure player safety - see rule
23..
.
22. ROUNDS:
Novice Rules : Men & Ladies :
ME
Novice Bout -------= 2 rounds x
90 seconds---------Intermediate Bout ..=
3 rounds x 90 seconds.
Senior
Rules --: Men
:
Senior Bout = 3 rounds x 120 seconds...-------.---.O.S.R.
Title Bouts --= 4 rounds x 120 seconds.
Senior Rules --:Ladies
:
Senior Bout = 3 rounds x 90 seconds...-------.--
- .O.S.R. Title Bouts--= 4 rounds
x 90 seconds.
23. WEIGHT CATEGORIES:
On the A.K.A. England circuit, women only have 5 Weight Divisions as
there are not as many competing athletes. Men have 10 Weight Divisions
.These divisions are shown below and are used for the rankings and matching
for Titles.
-------------WOMEN
----------------------------------------------------------------------
-------- Weight Class ----------------Max
Weight-------------------
--------------------------------------------------------
Featherweight Division
----------------------( 55.0 Kg Max )
Lightweight Division
--------------------------(
60.0 Kg Max )
Welterweight Division
------------------------(
65.0 Kg Max )
Middleweight Division
------------------------(
75.0 Kg Max )
Super-Middleweight Division
--------------
( + 75.0 Kgs )
------------MEN
----------------------------------------------------------------------
--------
Weight Class ----------------------------Max
Weight-------------------
--------------------------------------------------------
Featherweight Division----------------------
( 55.0 Kg Max )
Lightweight Division -------------------------
( 60.0 Kg Max )
Welterweight Division ----------------------
( 65.0 Kg Max )
Super-Welterweight -------------------------
( 70.0 Kgs Max )
Middleweight Division ----------------------
( 75.0 Kg Max )
Super-Middleweight -------------------------
( 80.0 Kgs Max )
Cruiserweight
Division--------------------
- (
85.0 Kgs Max )
Super-Cruiserweight Division -------------(
90.0 Kgs Max )
Heavyweight Division -----------------------(
95.0 Kgs Max )
Super-Heavyweight Division ----------------(
+ 95.1 Kgs )
Note:
If a Player is matched against an opponent from a higher weight division.
This match will be classed as a 'Catchweight' Contest,
but listed as matched at the weight division of the heaviest of the
two athletes.
24.
WARNINGS:
Rule Infringements ( Fouls )
Warnings will be given for fouls. Upon a second Warning being issued
by the Referee, a Yellow Card will be issued. The Players opponent will
then be awarded 20 additional points - Note, if this
results in their score leading by 40 Points or more,
they will win the match. Upon a Third Warning a Player will be Disqualified,
and could also be suspended for upto 6 months from 3 A.K.A. England
Amateur competitions. Rules are to be strictly followed, to ensure player
safety.
25.
DELAYED SCORING:
If a point is registered after the bell by the electronic score board,
This point will be included as the final score of a player.
26.
NO SWEEPS ALLOWED:
No Sweeps are allowed. This technique is regarded as a foul. See Rule
20.
27.
NO LEG HOLDING / LEG CATCHING:
In order to enhance safety, a second warning will result in a 20
Point Penalty, (20 Points being awarded to the opponent) and a check
for a lead by Outclass - which could result in a T.K.O. loss. Defence
against Kicks is either By Blocking techniques or Evasion as this is
a ‘Stand-Up’ Martial Arts Competition. See Rule 20.
28. ARMOUR COLOUR:
A Players Armour must not be the same colour as that of an opponent.
All Players must wear a matching set of Armour, i.e. Headgear, Gloves,
Bodyshield, Shinpads, Arm-Guards should be just one colour, example
All one athlete all in Red and the opponent all in Blue. Alternative
colours such as White, Pink, Yellow etc are allowed, as long as the
same all matching criteria is followed.
29. CLOTHING WORN UNDERNEATH THE BODYSHIELD:
No clothing is to be worn underneath the bodyshield, ( vests or t-shirts
etc ), , unless you are female, and in this case a Sports Bra Top is
reccomended.
30 . JUDGES:
Each school that enters Players into A.K.A. competitions must also provide
a person to act as a Judge. These Judges will then be rotated between
the attending schools to ensure unbiased and neutral scoring. A Judge
will score for 5 bouts before rotation.
31. RING SIZE:
All A.K.A. matches must take place in an 18ft x 18ft ring. This is to
enhance safety as a larger competition area will allow more player movement.
32. MEDICAL CHECK:
All Players must undertake a Medical check before competing, and must
have their toes nails clipped with no sharp points protruding.
33.
WEIGHT CHECK:
All Players must have a weight check on the day of the competition (
unless competing at Super-Heavyweight ). During the weigh in all players
must wear their competition shorts and a training vest or T-shirt.
34.
AMATEUR STATUS:
DEFINITIONS
"A
Professional bout will be classed as a martial arts / sporting contest
that allows
full-contact punches to the head without the competitors wearing
headguards".
No new entries to the A.K.A. circuit will be allowed to compete on A.K.A.
England events from the 1st January 2009 should they
have had any Professional bouts.
Should an A.K.A. player have
a professional bout, himself or his trainer must inform A.K.A.
England.
35. TIME WASTING:
It is accepted that there may need to be a temporary
break in action, should any safety equipment need to be altered or replaced.
Should the Referee decide that this is being caused intensionally by
a Player, then he may rule this to be a foul and issue a warning - see
rule 20.
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